3d Video Mapping Tutorial
3d video mapping tutorial
My First 3D Video Mapping Projection tutorial in description
Is there any free, simple, and reliable video game making software out there?
Here's what I want when I create a game
1.For it to be an mmorpg
2.Create your own characters and maps(environments) within that sofware.
3.I kinda want the game to be like runescape in the sense that you can chat with others in the game, and you can level up.
4.I want the software to give you links for support such as forums or tutorials
5 I want the software to have the ability to be in 3d
6.Good graphics
7. Very easy to use
8.Free
If you know of any software that is even remotely close
just comment with your answer!
(p.s. I wanna know how to create like powers
such as shooting fire out of your hands and making awesome and fantastic attacks like a lightning storm)
YOU KNOW STUFF LIKE THAT
The short answer? No. First of all, if it's good enough software to create something cool, it's likely not gonna be free. Second, if it IS free, it's likely not going to have any reliable support, and it's probably not going to have good graphics. Third, and most obviously, the reason good games cost money to begin with is because it generally takes a ton of people who are specialized and highly trained using expensive software to make a good game.
The only thing even REMOTELY like what you're talking about, as far as i'm aware, is RPG Maker, but that's pretty worthless.
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Relief Mapping (Computer Graphics) $66.91 High Quality Content by WIKIPEDIA articles In computer graphics, relief mapping is an alternative texture mapping technique to parallax mapping that is much more accurate, and can support selfshadowing and normal mapping. It can be quite simply described as a shortdistance raytrace done on a pixel shader; various techniques can be implemented to speed up the raytrace by taking variable step sizes. Relief texture mapping supports the representation of 3D surface detail, producing selfocclusion, selfshadowing, viewmotion parallax, and silhouettes. This technique produces correct views of 3D surfaces and scenes by augmenting textures with per texel depth. It is not yet common in video games, as it is a rather slow technique due to the need for a large amount of perpixel processing. Crysis, Oblivion, and Unreal Tournament 3 have a similar feature called Parallax mapping. Author: Surhone, Lambert M./ Timpledon, Miriam T./ Marseken, Susan F. Binding Type: Paperback Number of Pages: 100 Publication Date: 2010/06/22 Language: English Dimensions: 5.98 x 9.01 x 0.23 inches |
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Filed under 3D TV by on Oct 24th, 2010.





















