3d Video Mapping System
3d video mapping system
VIDEO MAPPING system - NEOPROJ // EASYWEB
Call of duty pc is lagging?
i have call of duty world at war for the pc, and when i look at some spots in the map, my game lags a lot, but when i look at others, especially the sky, its fine can anyone help?
here's my system requirements or whatever
2 processors running - Intel(R) Pentium(R) Dual CPU T3400 @ 2.16GHz
2.16 GHz Performance Rated at 3.89 GHz
4.0 GB of system RAM
Microsoft Windows Vista Home Premium Edition, 64-bit (Build Service Pack 16001)
Mobile Intel(R) 4 Series Express Chipset Family
Video RAM: Required - 256 MB , You have - 1.6 GB
Video Card 3D Acceleration: Required - Yes , You have - Yes
Video HW Transform & Lighting: Required - Yes , You have - Yes
Vertex Shader Ver.: Required - 3.0 , You have - 4.0
Pixel Shader Ver.: Required - 3.0 , You have - 4.0
142.0 GB of free space
How much of your video memory is dedicated? That site says that you have 1.6 GB of video RAM, but that is obviously being borrowed from your system RAM.
If your video card only has 128MB of dedicated, built-in RAM, that's the problem.
Also, you may want to try lowering the game's settings (the most important being the screen resolution).
Another thing... You should list your video card make and model.
[edit]
In response to Skullptura's answer:
His video card may not be the problem. It lists that he has vertex and pixel shader models 4.0, which 99% of the time means his card isn't integrated, and that it's newer.
I'm thinking the problem is the clock speeds of his video card (may want to look into SAFELY overclocking it). That, or how much ACTUAL video RAM he has.
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Relief Mapping (Computer Graphics) $66.91 High Quality Content by WIKIPEDIA articles In computer graphics, relief mapping is an alternative texture mapping technique to parallax mapping that is much more accurate, and can support selfshadowing and normal mapping. It can be quite simply described as a shortdistance raytrace done on a pixel shader; various techniques can be implemented to speed up the raytrace by taking variable step sizes. Relief texture mapping supports the representation of 3D surface detail, producing selfocclusion, selfshadowing, viewmotion parallax, and silhouettes. This technique produces correct views of 3D surfaces and scenes by augmenting textures with per texel depth. It is not yet common in video games, as it is a rather slow technique due to the need for a large amount of perpixel processing. Crysis, Oblivion, and Unreal Tournament 3 have a similar feature called Parallax mapping. Author: Surhone, Lambert M./ Timpledon, Miriam T./ Marseken, Susan F. Binding Type: Paperback Number of Pages: 100 Publication Date: 2010/06/22 Language: English Dimensions: 5.98 x 9.01 x 0.23 inches |
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UV Mapping $54.86 High Quality Content by WIKIPEDIA articles UV mapping is a 3D modeling process of making a 2D image representing a 3D model. The map transforms the 3D object onto an image known as a texture map. In contrast to X, Y and Z, which are the coordinates for the original 3D object in the modeling space, U and V are the coordinates of the transformed object. This creates the effect of painting the image onto the surface of the 3D object. Author: Surhone, Lambert M./ Timpledon, Miriam T./ Marseken, Susan F. Binding Type: Paperback Number of Pages: 68 Publication Date: 2010/06/22 Language: English Dimensions: 5.98 x 9.01 x 0.16 inches |
Filed under 3D TV by on Aug 2nd, 2011.





















