3d Video Mapping Projections
3d video mapping projections
NuFormer - 3D video mapping interactivity test, April 2011
Equipment used by NEOPROJ // EASYWEB.FR for high quality 3d projection?
I'm interested in knowing what equipment (projectors, bulbs, lamps, lasers and lenses) do NEOPROJ use to project on buildings.
And where can I start learning video mapping, architecture mapping and skills needed to make this type of projections.
Please view these images and video so you understand exactly what I'm talking about.
http://designcollector.net/files/easyweb.jpg
http://www.lawrencegarwood.com/thingsilike/wp-content/uploads/2008/11/picture-45.png
Thanks!!
Hi
For the best possible advice, I highly recommend you contact your local supplier or the Manufacturer...
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Relief Mapping (Computer Graphics) $66.91 High Quality Content by WIKIPEDIA articles In computer graphics, relief mapping is an alternative texture mapping technique to parallax mapping that is much more accurate, and can support selfshadowing and normal mapping. It can be quite simply described as a shortdistance raytrace done on a pixel shader; various techniques can be implemented to speed up the raytrace by taking variable step sizes. Relief texture mapping supports the representation of 3D surface detail, producing selfocclusion, selfshadowing, viewmotion parallax, and silhouettes. This technique produces correct views of 3D surfaces and scenes by augmenting textures with per texel depth. It is not yet common in video games, as it is a rather slow technique due to the need for a large amount of perpixel processing. Crysis, Oblivion, and Unreal Tournament 3 have a similar feature called Parallax mapping. Author: Surhone, Lambert M./ Timpledon, Miriam T./ Marseken, Susan F. Binding Type: Paperback Number of Pages: 100 Publication Date: 2010/06/22 Language: English Dimensions: 5.98 x 9.01 x 0.23 inches |
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UV Mapping $54.86 High Quality Content by WIKIPEDIA articles UV mapping is a 3D modeling process of making a 2D image representing a 3D model. The map transforms the 3D object onto an image known as a texture map. In contrast to X, Y and Z, which are the coordinates for the original 3D object in the modeling space, U and V are the coordinates of the transformed object. This creates the effect of painting the image onto the surface of the 3D object. Author: Surhone, Lambert M./ Timpledon, Miriam T./ Marseken, Susan F. Binding Type: Paperback Number of Pages: 68 Publication Date: 2010/06/22 Language: English Dimensions: 5.98 x 9.01 x 0.16 inches |
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Filed under 3D TV by on Jun 18th, 2010.





















